Venus: The Fly Trap docs. Typed by Flux of Mirage UK Release date : 05/08/90 BACKGROUND ---------- Planet Earth, many years into the future.... over intensive farming and excessive use of pesticides has caused the destruction of every insect life form, throwing the planets ecological balance into disarray. In a last ditch attempt to rectify the situation a group of scientists have created a race of cybernetic insects. However, an error in their DNA make up caused them to go insane, resulting in vast swarms of manaic killers roaming the planet. The only hope of survival was to create the ultimate killer insect, capable of seeking out and destroying all the mutations. Venus: The Fly Trap. GAME PLAY --------- There are fifty levels in Venus, five levels on each of the ten worlds. Once a level is completed, the player will reach a bonus level where the aim is to blast as many insects, and collect as many bonuses as possible before your energy is drained. You will not lose a life when the bonus section ends. THE WORLDS ---------- Venus is played over 10 worlds, each consisting of five levels, they are:- 1. The Forbidden Forest 2. The Frozen Wastes 3. The Dead City 4. Wood World 5. The Kaverns 6. Death Valley 7. The Creeping Swamp 8. Tech World 9. Translucent Plain 10. The Stygian Creek At the end of each world, you will be given the access code for the next. In between worlds is a scrolling bonus area, set above the clouds. In this the fly has a limited time to collect as many points as he can. If he runs out of vitality, he will exit the level, but not lose a life. Hidden around the worlds are 20 secret rooms - look for the doors to them in obscure places... OPTIONS ------- On the title page push up on the joystick to insert credits. Use joystick left/right to select a 1/2 player game. Two players can only be selected if two or more credits have been inseerted. Press the spce bar to enter the world selection screen. Use joystick up, down, left, and right to enter the access code for your required starting location, press fire when done. From here pressing the fire button will start the game. JOYSTICK CONTROLS ----------------- 1. Normal Gravity UP - jump up DIA UP/LEFT - jump left DIA UP/RIGHT - jump right LEFT - walk left RIGHT - walk right FIRE - fire KEYBOARD CONTROLS ----------------- F1 - F6 - select weapon P - pause game R - restart game HELP - self destruct (lose a life) VITALITY -------- Shows damage to the fly. If five hits are taken, the fly will explode, one life will be lost, and the current weapon will be lost, with the exception of normal shot. WEAPON DISPLAY -------------- Shows available weapons highlighted in white text. The current active weapon is framed in red. Any attempt to fire a weapon that is not available will have no affect. AMMUNITION ---------- Shows available ammunition. Any attempt to fire a weapon with insufficent ammunition will have no affect. WEAPONS ------- The fly has at his disposal the following weapons, which can be collected throughout the game. The fly starts off with the normal shot which is never lost. 1. NORMAL - The default weapon. Uses no ammunition and causes 1 unit of damage. Has a limited range and is stopped by solid objects. 2. BIG SHOT - Uses 1 unit of ammunition, and causes 2 units of damage. Has unlimited range but is stopped by solid objects. 3. 3 - WAY - Uses 3 units of ammunition, each bullet causes 2 units of damage. Has a limited range and is stopped by solid objects. 4. MORTAR - Uses 1 unit of ammunition, and causes 4 units of damage. The bombs fly in an arc, and are stopped by solid objects. 5. BEAM UP - Uses one unit of ammunition. Hold down the fire button to build up power, then release. Causes 1-5 units of damage. Has unlimited range but is stopped by solid objects. 6. 4 - WAY - Uses 4 units of ammunition. Each bullet causes 4 units of damage. Has a limited range, but can pass through solid objects.